UNESCO Hacking Disinfodemic Global Media and Information Literacy Youth Hackathon Application 2020

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Calls for UNESCO Hacking application 2020/2021 | Eligible and Interested applicants should submit their application now before the closing date.

The UNESCO Hacking Disinfodemic Global Media and Information Literacy Youth Hackathon 2020/2021 application form, requirements, eligibility, application guidelines, application deadline, how to apply, closing date, and other opportunities links for Nigerians is published here on Schoolinfo.com.ng as well as on the official application portal/website.

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Details of UNESCO Hacking Disinfodemic Global Media and Information Literacy Youth Hackathon.

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge.Ā  is a global competition on MIL targeting youth, organized in the framework of Global MIL Weeks, which will be commemorated from 24 to 31 October, under the theme of ā€œResisting Disinfodemic: Media and Information Literacy for Everyone and by Everyoneā€.

UNESCO and partners are calling on youth worldwide to participate in this four-week virtual hackathon to design innovative solutions to disinfodemic and related online challenges.

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL WeekĀ In-Focus SessionsĀ by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate.

The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on 27 October 2020.

This initiative builds on theĀ first Global MIL HackathonĀ organized during Global MIL Week 2018, and theĀ CodeTheCurve Hackathon organized by UNESCO earlier this year.

Eligibility

Any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO*. No previous coding background is required. Experience and expertise in game, mobile application, website and radio development would be an asset.

* Peace, respect for diversity, and freedom of expression etc.

Task and challenges

Design innovative and creative solutions to one of the three challenges below:

  1. Media and information literacy to counter the COVID-19 disinfodemic
  2. Media and information literacy to fight discrimination
  3. Media and information literacy to combat online privacy and data protection infringements

Solution categories

  1. Game
  2. Application/Website
  3. Radio programme/Podcast
  4. Creative community-based intervention (non-technology focused)

Submission format

Prototype of the solution and a 3-minute video pitch (a creative format is strongly recommended), which must present:

  • Problem statement, objectives and alignment with one of the three challenges
  • Explanation of the prototype
  • Feasibility
  • Audience
  • Deployment strategies
  • Business model and evidence of market validation
  • Sustainability

Mentoring modules

  1. Media and information literacy
  2. Prototyping, pitching, and storytelling
  3. Game development
  4. App development
  5. Website development
  6. Radio programming
  7. Innovating with or without new technology

Jury

The jury members will include representatives from UNESCO, Republic of Korea, World Health Organization, United Nations Population Fund, the UNESCO Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), IBM, Twitter, the UNESCO MIL Alliance, and the UNESCO-UNAOC MIL and Intercultural Dialogue University Network.

Evaluation criteria

  • Consistency
  • Excellence
  • Feasibility and Sustainability
  • Potential Impact

Winning teams will gain

  • Opportunity to pre-launch the projects globally during an online press conference
  • Interviews with potential donors and partners
  • Invitation to UNESCOā€™s Global MIL Week 2021 Feature Events
  • Two-day mentoring offered by a team of world-class MIL and game experts
  • A participation certificate from UNESCO and the Republic of Korea
  • Recognition through a UNESCO press release and various channels
  • Disinfodemic: Outcome of the Global MIL Youth Hackathonā€

For More Information:

Visit the Official Webpage of the UNESCO Hacking Disinfodemic Global Media and Information Literacy Youth Hackathon 2020

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